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When you were invited to the Adler Country House for a weekend getaway, you didn't expect the after-dinner entertainment to be...


While you wait for the police to arrive, you decide to put your finely honed detective skills to good use to try to figure out which of the four suspects is guilty.

But you had better hurry, before the killer strikes again!

This is the second, thoroughly revised version of A Weekend in the Country.

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A Weekend in the Country is available as a A5-size zine of 20 pages.

You can now get this zine in physical, printed form!
If you want a physical zine, please look below for the reward tier that fits your location (Finland, Europe or rest of the world). The prize includes the zine and postage.

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A Weekend in the Country uses the Wretched & Alone-mechanics by Chris Bissette and Matt Sanders.

The second edition of A Weekend in the Country has a completely overhauled system for clues and accusing suspects!

Chris Bissette's game The Wretched can be found here: https://loottheroom.itch.io/wretched

The Wretched and Alone SRD is available here: https://sealedlibrary.itch.io/wretched-alone-srd


Get this game and 101 more for $10.00 USD
View bundle
Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Weekend_in_the_Country_2ed.pdf 6 MB

Community copies

Support this game at or above a special price point to receive something exclusive.

Community copy

For anyone who feels they cannot afford this game right now, but want it, there are free community copies available, no questions asked.

Physical zine FINLAND

If you live in Finland and you want a physical zine copy of this game, this reward will get you that, including postage.

Physical zine EUROPE

If you live in Europe (including the UK) and you want a physical zine copy of this game, this reward will get you that, including postage.

Physical zine REST OF WORLD

If you live in a country that is not in Europe and you want a physical zine copy of this game, this reward will get you that, including postage.

Development log


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I love investigation games, they are an important part of my role-playing DNA; but I love even more, as time goes on, those that twist the usual formula of the all-powerful GM knowing the ins and outs of a case and having to lead the players to the Truth. I've done mine, there's also Brindlewood Bay,  and now this game. I like the way it intertwines the above-mentioned principles with the mechanics of The Wretched, thus drawing an investigation game where time is running out and where questioning the wrong suspects could well allow the real criminal to escape... Really a brilliant idea, which results in a nugget of a game!

(3 edits) (+1)

We (played as 2 players) found the game PDF really beautiful and the descriptions for specific clues well written, but our experience with the game was sort of lacking. Apart from drawing from the tower and the final guess there is nothing 'game-y' to do - you just randomly select paragraphs to read and then who is the killer and whether you find the killer is also entirely random. There are no decisions for the players to take. One simple thing that could improve this issue could be allowing the player to choose whoever they want to investigate (which suit to draw from) - so that there's at least a small aspect of 'strategy' in whether you want to focus on someone thoroughly to exclude them or spread out in your efforts. 

Overall - cool idea and great packaging but left us hungry for more substance.


Thank you for the comment!

I think this is something I was a little afraid of as well, that the player part becomes too passive in the end. I have been thinking a bit about how to make a mystery that would include more of a player strategy or participation – I had been thinking in terms of having the prompts being a bit more open, and having the player fleshing out some of the details. But your idea of choosing which avenue/suspect to pursue is interesting as well!

Thanks again, and sorry you didn’t have an optimal time. If you’d like, I’d be happy to offer you one of my other Wretched & Alone -games as a reimbursement of sorts. Both Unmoored and Wickies have far more player participation, and might be more fun. I’ll be happy to send you a download link.

Best, Lari


Thank you for the offer, but I didn't want to sound like I felt like I wasted my time/money! It was a cool experience and inspiring in how it made me think about different ways one could go about hacking it :).  Already followed you on twitter some time back and I'm pretty sure I'll grab some of your other games at some point.


Thanks for your kind reply! And I really am thankful for your comments. In the end, they do confirm what I was a bit afraid of regarding the play experience of this game. I might try to think about it a bit and see if I can come up with something that would force the player(s) to take a more active part, and update the game. And as I said, your idea of choosing to focus on a certain suspect is actually quite good, so I might just steal that. 😄

Thanks again, and happy new year!