A downloadable game

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When you were invited to the Adler Country House for a weekend getaway, you didn't expect the after-dinner entertainment to be...


Now you have limited time before the incompetent police show up and mess up the investigation.
Which of the four suspects could have done it? Who had the means, motive and opportunity?

Only YOU can find out!

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A Weekend in the Country is available as a A5-size zine of 20 pages.

A Weekend in the Country uses the Wretched & Alone-mechanics by Chris Bissette and Matt Sanders, and introduces a new system for GM:less mysteries called the Means, Motive, Murder-system.

Chris Bissette's game The Wretched can be found here: https://loottheroom.itch.io/wretched

The Wretched and Alone SRD is available here: https://sealedlibrary.itch.io/wretched-alone-srd


Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

MMM_Weekend_in_the_Country.pdf 5 MB

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Community copy

For anyone who feels they cannot afford this game right now, but want it, there are free community copies available, no questions asked.


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(3 edits)

We (played as 2 players) found the game PDF really beautiful and the descriptions for specific clues well written, but our experience with the game was sort of lacking. Apart from drawing from the tower and the final guess there is nothing 'game-y' to do - you just randomly select paragraphs to read and then who is the killer and whether you find the killer is also entirely random. There are no decisions for the players to take. One simple thing that could improve this issue could be allowing the player to choose whoever they want to investigate (which suit to draw from) - so that there's at least a small aspect of 'strategy' in whether you want to focus on someone thoroughly to exclude them or spread out in your efforts. 

Overall - cool idea and great packaging but left us hungry for more substance.

Thank you for the comment!

I think this is something I was a little afraid of as well, that the player part becomes too passive in the end. I have been thinking a bit about how to make a mystery that would include more of a player strategy or participation – I had been thinking in terms of having the prompts being a bit more open, and having the player fleshing out some of the details. But your idea of choosing which avenue/suspect to pursue is interesting as well!

Thanks again, and sorry you didn’t have an optimal time. If you’d like, I’d be happy to offer you one of my other Wretched & Alone -games as a reimbursement of sorts. Both Unmoored and Wickies have far more player participation, and might be more fun. I’ll be happy to send you a download link.

Best, Lari

Thank you for the offer, but I didn't want to sound like I felt like I wasted my time/money! It was a cool experience and inspiring in how it made me think about different ways one could go about hacking it :).  Already followed you on twitter some time back and I'm pretty sure I'll grab some of your other games at some point.


Thanks for your kind reply! And I really am thankful for your comments. In the end, they do confirm what I was a bit afraid of regarding the play experience of this game. I might try to think about it a bit and see if I can come up with something that would force the player(s) to take a more active part, and update the game. And as I said, your idea of choosing to focus on a certain suspect is actually quite good, so I might just steal that. 😄

Thanks again, and happy new year!