Packs a real punch in such a small space! I've played many sessions, and this is the go-to quick game for my and my partner's 12yo. Each Job is like a mini session, which you can play through in 10-20 mins, depending on how much you elaborate. Perfect for playing in those awkward break times. Love it, and highly recommend!
I would like everyone to know that the 12yo and I enjoyed our adventures so much that we're making a comic about them! 7 issues, each covering a Job we ran, plus trivia and a word search in the back!
This is an outstanding little business card game. Well done. Obviously it's hard to put a complete system on a business card (w/art!). I think the two biggest things you leave up to the gamer are a) how to work stress/damage to a character and b) what to do with ships and their tags. I would handle the former fictionally, and perhaps by taking away a die or two from rolls for major stress until it is healed/relieved. Ships I guess I would just treat like characters and consequences are relative. (Same is true for dealing with alien monsters.) All rolls player-facing, I'm assuming. So if you (or your ship) is being chased by a giant alien (dreadnaught) you roll as normal (no dice penalties for being outclassed). Since you are being chased and (let's assume) your goal is to get away, a character would roll maneuver, and a ship would roll dice for "sleek" and "nimble" and "fast." On a loss the consequences would be worse because it's a large alien/dreadnaught rather than a voracious squirrel or alien scout boat. How far off is that from how you would play it?
Thanks! I’m glad to hear you like it! I haven’t gotten around to printing any, and to be honest I might just do a first “print run” with a home or office printer on some slightly heavier paper.
If you have access to a printer yourself I could try to make a DIY print & cut sheet in A4 and letter paper sizes, so people can print it out themselves. That might be a more economical alternative since I’d have to ship the cards from Finland. :-)
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Packs a real punch in such a small space! I've played many sessions, and this is the go-to quick game for my and my partner's 12yo. Each Job is like a mini session, which you can play through in 10-20 mins, depending on how much you elaborate. Perfect for playing in those awkward break times. Love it, and highly recommend!
I would like everyone to know that the 12yo and I enjoyed our adventures so much that we're making a comic about them! 7 issues, each covering a Job we ran, plus trivia and a word search in the back!
Amazing job! It would be awesome to have a business-card official supplement to play it solo : )
Thanks! Glad you enjoyed it! That's a cool idea about making a solo play supplement, I'll let it roll around in my head for a bit. :-)
(unless you want to do it, in which case: go nuts!) :-D
There's no genre I love more than space trading. I like this verry much.
I am sucker for little sci-fi games like this! You made a true gem
Thanks! Very glad you liked it!
This is an outstanding little business card game. Well done. Obviously it's hard to put a complete system on a business card (w/art!). I think the two biggest things you leave up to the gamer are a) how to work stress/damage to a character and b) what to do with ships and their tags. I would handle the former fictionally, and perhaps by taking away a die or two from rolls for major stress until it is healed/relieved. Ships I guess I would just treat like characters and consequences are relative. (Same is true for dealing with alien monsters.) All rolls player-facing, I'm assuming. So if you (or your ship) is being chased by a giant alien (dreadnaught) you roll as normal (no dice penalties for being outclassed). Since you are being chased and (let's assume) your goal is to get away, a character would roll maneuver, and a ship would roll dice for "sleek" and "nimble" and "fast." On a loss the consequences would be worse because it's a large alien/dreadnaught rather than a voracious squirrel or alien scout boat. How far off is that from how you would play it?
Also, hav eyou printed any? I would buy a dozen copies or so to share around.
Thanks! I’m glad to hear you like it! I haven’t gotten around to printing any, and to be honest I might just do a first “print run” with a home or office printer on some slightly heavier paper.
If you have access to a printer yourself I could try to make a DIY print & cut sheet in A4 and letter paper sizes, so people can print it out themselves. That might be a more economical alternative since I’d have to ship the cards from Finland. :-)
Definitely do it. Print and play is the way to go!